Result: pass
Detail | Value |
---|---|
Returncode | 0 |
Time | 0:00:00.366678 |
Stdout |
Testing GL_TEXTURE_2D Texture target = GL_TEXTURE_2D, Internal format = GL_RED Texture target = GL_TEXTURE_2D, Internal format = GL_RG Texture target = GL_TEXTURE_2D, Internal format = GL_RGB8 Texture target = GL_TEXTURE_2D, Internal format = GL_RGB16 Texture target = GL_TEXTURE_2D, Internal format = GL_RGB16F Texture target = GL_TEXTURE_2D, Internal format = GL_RGB32F Texture target = GL_TEXTURE_2D, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_2D, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_2D, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_2D, Internal format = GL_RGBA32F Texture target = GL_TEXTURE_2D, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_2D, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_2D, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_2D, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_2D, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_2D, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_2D, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_2D, Internal format = GL_DEPTH_COMPONENT Texture target = GL_TEXTURE_2D, Internal format = GL_DEPTH_COMPONENT16 Texture target = GL_TEXTURE_2D, Internal format = GL_DEPTH_COMPONENT24 Texture target = GL_TEXTURE_2D, Internal format = GL_DEPTH_COMPONENT32F Texture target = GL_TEXTURE_2D, Internal format = GL_DEPTH24_STENCIL8 Texture target = GL_TEXTURE_2D, Internal format = GL_DEPTH32F_STENCIL8 |
Stderr |
prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 prim 4: cflag 0, cfm 1029, bm 6914 fm 6914: 0 0.000000 0.000000 0.000000 0 0 Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) |
Environment |
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command |
/home/airlied/devel/piglit/bin/copyteximage 2D -auto -fbo |
dmesg |